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 Post subject: Pixelmon 4.0.7 Released
PostPosted: Mon Aug 17, 2015 5:08 pm 
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Joined: Fri Jan 03, 2014 6:34 pm
Posts: 1611
The Pixelmon team has just released Pixelmon 4.0.7 - Double trouble? Battle? Bugs?.

Current customers may update to version 4.0.7 through mPanel under Server Updates > Pixelmon > Click the Pixelmon 4 button an allow the install to complete.

Here are the release notes from the Pixelmon team:

For some reason we have to keep saying this, make sure that if you update your Pixelmon, that you check to see if your Forge version needs an update. So many of your issues can be saved if you'd remember to check your versions.

Double Battles - Double battles are now robust and officially part of the mod. They can be started in multiple ways:

By clicking the double battle button in the accept battle screen when fighting another player - this will start a battle where each player has 2 pokemon out at once
By setting an npc trainer to double battle mode which works similarly
By using /pokebattle2 which allows any sort of battle setup with up to 4 participants, either players or pokemon names

New Pokemon - We'll let you check those out for yourself.
A ton of new items
Fancy new blocks
A lot of new moves/abilities
Lots of stuff fixed, details below

-PC looking a bit dull? Try right clicking it with some dye. Want to make an interesting gym? Try a movement block. Move tutors? Check. Move relearners? Check. And more, lots more.
-Oh, and we summoned the ZeeCount and fixed Shinx. We've run out of soul gems now, so we'll need sacrifices volunteers to make more.


New Stuff

Added 70 Gen 1-4 TMs
Added Move Relearners
Added Move Tutors


Added Seedot
Added Nuzleaf
Added Shiftry
Added Shroomish
Added Breloom
Added Zangoose
Added Seviper

Double battles

Made 1v1 double battles possible
Added double battle setting to NPC Trainers
Made it possible to challenge people to double battles with the challenge GUI
Added spread move damage reduction
Added support for Medicine and Poké Balls
Allowed /pokebattle2 to take two or three arguments
Battle GUI now removes participants when they have no Pokémon remaining
Enabled fleeing in wild double battles
Made it possible to cancel a previously selected move before deciding all turn actions
Made it possible to partake in a double battle with one Pokémon remaining


Added Assurance
Added Autotomize
Added Camouflage
Added Charge
Added Conversion
Added Fire Pledge
Added Follow Me
Added Grass Pledge
Added Heal Block
Added Ice Ball
Added Imprison
Added Me First
Added Mimic
Added Mud Sport
Added Nature Power
Added Nightmare
Added Power Trick
Added Quash
Added Rage Powder
Added Role Play
Added Rollout
Added Round
Added Secret Power
Added Skull Bash
Added Sky Drop
Added Spite
Added Synchronoise
Added Telekinesis
Added Trump Card
Added Uproar
Added Water Pledge
Added Water Sport


Added Energy Powder
Added Energy Root
Added Float Stone
Added Grip Claw
Added Heal Powder
Added Iron Ball
Added Micle Berry
Added Revival Herb
Added Ring Target


Added Elevator Block
Added Warp Plate
Added Movement Plate + placeholder texture
New PC model + dyeable colours


Fixed Shinx
Dig will no longer reduce Durability of equipped tool
Added attack category to move details in PokéChecker
Added battle victory message
Added Fast Ball catch rate bonus
Added healing animation
Added message when a Poké Ball is thrown in battle
Added message when Pokémon escapes capture
Added Timer Ball catch rate bonus
Adjusted friendship gain/loss values
Allowed traders to have customizable skins
Changed ranch block to not break instantly when hit
Made chatting NPCs unable to be pushed around
Made Gems stackable
Made getting an item by name (editing NPC Trainer) more robust
Made /pokebattle2 trigger battle start event
Moved gender icon in Pokémon select screen
/pokegive sets friendship to base rather than 0
/pokespawn, /pokegive, /pokebattle2 can now spawn random Pokémon
Ported /endbattle and /teach from Pixelmon Extras into main mod
Separated traders from the Trainer editor GUI


Battle log error messages
Fossil tooltips
Pixelmon spawner
PokéChecker menu in PC
Trainer editor encounter mode

Misc. fixes

Fixed chatting NPC not saving texture
Fixed crash when other mods add biomes incorrectly
Fixed crash when using external moves when they are disabled
Fixed default Trainer messages not being random
Fixed display error when deleting moves in PokéChecker
Fixed EV-reducing Berries
Fixed exceptions thrown in /struc and /tpbat
Fixed Mew spawning when Generation 1 is disabled
Fixed missing Salac Berry in Forage loot
Fixed missing sound errors
Fixed missing texture warnings on startup
Fixed Moon Ball not giving bonus catch rate on base-stage Pokémon
Fixed Pickup having unintentionally limited loot
Fixed Pixelmon spawner crash when invalid rarity is entered
Fixed PP not being updated correctly after healing
Fixed Quick Ball giving a bonus when it shouldn't
Fixed rollback of Pokémon upon player death
Fixed Steve skins on NPC Trainers
Fixed Trainer loss message not showing when items are rewarded
Fixed variable power/type moves displaying incorrectly in PokéChecker
Fixed vitamins/Berries not increasing friendship at 254

General battle fixes

Added message to Aromatherapy and Heal Bell
Added message to Iron Ball when negating airborne
Added message to Synthesis/Morning Sun/Moonlight
Added missing Baton Pass failure message
Added protection against temporary Abilities overwriting real Abilities
Changed Synchronoise failure message
Fixed Anger Point and Rage triggering if Pokémon faints
Fixed battle camera crash
Fixed battle crash from moves with multiple targets called by other moves
Fixed battle crash with Foresight/Miracle Eye/Odor Sleuth
Fixed battle locking up when multi-turn moves miss
Fixed burn and poison from non-attack sources bypassing immunities
Fixed crash when a weather is replaced with another
Fixed Destiny Bond triggering when it shouldn't
Fixed Early Bird
Fixed Electro Ball and Gyro Ball ignoring stat modifiers
Fixed Fake Out ignoring flinch immunities
Fixed Fairy Gem boosting Normal-type moves
Fixed (Hi) Jump Kick crash damage
Fixed inconsistency between damage and healing for draining moves
Fixed incorrect Block/Spider Web mechanics
Fixed Leaf Guard preventing Rest when not in effect
Fixed Magic Guard not blocking certain things
Fixed Metronome
Fixed moves that call other moves deducting PP incorrectly
Fixed moves working against targets that already fainted
Fixed multi-hit moves missing halfway through execution
Fixed No Guard not working on the user's moves
Fixed Rest duration
Fixed Technician
Fixed Toxic not affecting catch rate
Fixed variable damage moves being unaffected by certain Abilities and items
Fixed Volt Absorb message
Tweaked Future Sight mechanics
When two Pokémon faint together, their replacements will switch out at the same time.

Double battle fixes

Allowed Acupressure to target a partner
Disabled /pokebattle2 if a player is already in a battle or has no Pokémon remaining
Fixed allied team statuses being blocked by Protect/Magic Coat/Magic Bounce
Fixed Damp message occurring multiple times
Fixed Intimidate sending multiple messages
Fixed Magnitude changing its power mid-turn
Fixed multi-turn moves
Fixed Teleport
Prevented /pokebattle2 from using the same player twice
Removed Pokémon names from auto-complete in /pokebattle2

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